Starsector rift lance This results in slightly lower damage per shot and DPS against armour and shields (Fragmentation is only 25% as effective as energy against these), but much, The Swarmer SRM Launcher is a light missile weapon with low damage. It's a neat visual, but appears as an inconsistency here since The Rift Lance is excellent for ships reliant on small energy weapons, e. Pulse Loadout: the more ships you add. 0 License unless otherwise noted Rift Cascade Emitter is a more powerful and expensive Tachyon Lance, with chain explosions and hard flux replacing EMP. Antimatter SRM Launcher · Minipulser · Rift Lance · Shock Repeater: Medium Cryoblaster · Cryoflamer · Disintegrator · Resonator MRM Launcher · Rift Beam: Large Reality Disruptor · Rift Cascade Emitter · Rift Torpedo Launcher · Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. Relatively new to Starsector and decided to fight a pirate station with my fleet mostly made of Drone tenders, went AFK, and asked my brother to look after Overview. The Breach SRM has good range, speed, and tracking, and is quite difficult to destroy with PD with individual missiles having almost as much HP as the Reaper-class Torpedo. The pod also has a deep ammunition pool; with Expanded Missile Go to starsector r/starsector. Availability It is an incisor type weapon. AI will hold fire until enemy shield is down, or high enough flux to Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. Weapons are also classified into roles such as Point Defense, Assault, Close Support, Strike, and so forth. It is particularly useful for chasing down otherwise hard to catch high tech frigates, by only firing the Swarmers which have no flux cost to fire. Up to date for latest version, 0. 0 License unless otherwise noted Overview. The Gigacannon is effectively a large scale version of the Antimatter Blaster, with longer range and greater damage per shot, lack of dependency on ammunition, as well as drastically increased damage/flux efficiency. And I'd love to see In my eyes - Cryoblaster, Rift Lance (the small slot one), Rift Cascade Emitter, Antimatter SRM and the Disintegrator are decent / good. The missiles are semi-guided; they align towards the target after leaving the launcher but proceed in a straight line afterwards. Plus, unlike the Changelog. 0 License unless otherwise noted Essentially a Heavy Blaster that deals fragmentation damage. With its good DPS, pinpoint accuracy, fairly long range and high flux efficiency, the Railgun is one of the best choices Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Large: Reality Disruptor • Rift Cascade Emitter • Rift Torpedo Launcher • Volatile Particle Driver. Medium: Cryoblaster • Cryoflamer • Disintegrator • Resonator MRM Launcher Pages that were created prior to March 2024 are adapted from the Starsector Fandom Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. Medium: Cryoblaster • Cryoflamer • Disintegrator • Resonator MRM Launcher • Rift Beam. 97a. However, the weapon also generates a whopping 3,000 flux upon firing, therefore it is not recommended to use this weapon while being pressured by multiple enemies. Patch 0. A Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. The only negative side is the high OP cost for only 2 missiles, which makes them a bit less effective than other torpedo options but very reliable for AI ships. Retrieved from "https Pages that were created prior to March 2024 are adapted from the Starsector Fandom wiki. The shock repeater build sort of requires elite PD, so forget about that one. Reality Disruptor • Rift Cascade Emitter • Rift Torpedo Launcher • Volatile Particle Driver. Jump to navigation Jump to search. You can't choose a specific system, just a general direction, and having shades, mirrors, or astropolis stations will prevent it from working at all. Unlike the antimatter Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. Weapons such as Ion Beam, Tachyon Lance or Phase Lance are a high investment. 0 License unless otherwise noted Beam weapons we are going to talk about are graviton beam, phase lance, examples of point defense beam weapons, etc. Energy weapons have unlimited ammo (except for the Antimatter Blaster), but some energy weapons such as the Burst PD Laser and Autopulse Laser have a limited number of charges The Mjolnir is powerful and versatile, effective against both shielded and unshielded targets, though it does so for a cost. ) No idea if that will work, Imgur sucks, but you can use omega weapons without requiring S-mods. 97a: Locust SRM Launcher: reduced burst size to 30 (was: 40); Patch 0. Don't build in disposable mods on the Zig like missile There are three main types of weapons in Starsector: Ballistic, Missile, and Energy, though some do not fall exclusively into one of these, such as the Mining Blaster or . Replace the antimatter with a rift lance as soon as possible, nexelerim as a nice contact that can sell them if you are friends with the [redacted] (take the Tri-Tac commission for that). Page content is under Creative Commons Attribution-ShareAlike 4. The smaller missiles will try to flank the target from both sides, then fire a short burst of laser from 700 units away. Devastating to slow ships that can't move out of the way in time. Page content is This baby brother of the Pulse Laser fulfills a similar role in a smaller package. 2D RPG/Trade/Fleet Combat Game Members If memory serves the rift lance research reward should give you a replicated weapon (a slightly worse version of the rift lance) that you can then produce. However, the weapon also generates a whopping 3,000 flux upon firing, therefore it's ill advised to use this weapon while being pressured by multiple enemies. It inflicts the highest damage per projectile of any weapon in the game, at 3,000. Additionally, The Thumper is a cheap, general purpose weapon, best thought of as space CIWS. 5, but due to the rift creation rules, firepower is greatly reduced if the beam is not aimed properly. This preserves your 0 flux speed boost while The Heavy Mauler is a medium ballistic weapon, favored for standoff anti-armor use due to its high damage per burst, long range and manageable flux output. Each weapon has distinct stats such as damage, damage types, rate of fire, range and accuracy, The maximum amount of beam and rift damage is 6499. Didn't use it a lot so I'd like to hear something more about this one and how it performs. Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. New [Redacted] weapons thoughts (contains spoilers, you have been warned) Embolism: The Rift Lance is excellent for ships reliant on small energy weapons, e. g. " - Luddic funereal prayer, traditional. It Most important thing I've learned: anything that fires a tach lance or HIL is either midline or high tech and therefore needs flux for shield and weapons. Warning: Page may not contain recent updates. Medium: Cryoblaster • Cryoflamer • Disintegrator • Resonator MRM Launcher Pages that were created prior to March 2024 are adapted from the Starsector Fandom The Breach SRM has good range, speed and tracking, and is quite difficult to intercept with individual missiles having almost as much HP as the Reaper-class Torpedo. Overview. With fire rate of 20/second it can quickly shred enemy fighters and missiles. 0 License unless otherwise noted Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. I think it would be interesting to make a Human version of the rift Lance and then buff the rift Lance with a special feature. They generally have good accuracy but short range and poor flux efficiency. Medium: Cryoblaster • Cryoflamer • Disintegrator • Resonator MRM Launcher Pages that were created prior to March 2024 are adapted from the Starsector Fandom wiki. Adds two blueprint packages, one for ships and one for weapons. The missile will open fire from 1000 units away dealing 100 beam kinetic damage per second for 10 seconds. The Rift Torpedo Launcher, much like other Omega missile weapons, relies on regenerating charges instead of ammo. 8. 2 seconds that deals 200 Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. Like other guided missiles they can pass through friendly ships. Commonly used against fighters, they can also threaten lightly armored frigates. While it's arguably a larger Antimatter Blaster, the Gigacannon (25 OP) is instead roughly equivalent to a Tachnyon Lance (25 OP) or Plasma Cannon (30 OP). It used to be called Starfarer. The Harpoon is one of the most persistent missiles, having a total flight time of 12. To compare: the Tachyon Lance does 2249 damage, the Rift Cascade Emitter does 6000 potential damage (1000 from the beam itself, 5000 from the explosions. 2D RPG/Trade/Fleet Combat Game Members Online. Antimatter Blaster is better at blowing up ships in one or two salvos because of the burst damage, but its frustratingly easy to mess up due to the (That scarab should've had a minipulser, rift lance and mining laser. Medium: Cryoblaster • Cryoflamer • Disintegrator • Resonator MRM Launcher Pages that were created prior to March 2024 are adapted from the Starsector Fandom Dual launcher system capable of launching a torpedo barrage. It has a The Rift Cascade Emitter shares many similarities with the Tachyon Lance, as it's also a burst beam weapon with identical range and rate of fire. at 01:36. Retrieved from "https Pages that were created prior to March 2024 are . However, it lacks the sustained fire capability of the Assault Chaingun. However, the Rift Cascade Emitter deals Phase lance is great in assisting a ship to briefly win a flux war, either allowing an EMP weapon to hit the hull, missiles/strike weapons to hit a high-flux target or buy time for an assault weapon Essentially a miniature Phase Lance, the Rift Lance fires twice as often for half as much damage, dealing the same DPS at a slightly lower flux efficiency. phase frigates, Scarab, maybe The Rift Torpedo Launcher, much like other Omega missile weapons, relies on regenerating charges instead of ammo. I haven't played with them, but I'm curious how Omega Weapons rank, and if I should try a new load of my save file to see if I get a different batch of the Omega Weapons. The rift The Phase Lance is a beam weapon with a strong alpha strike but relatively short range for a beam. Shock Repeater is half-half, depends on missiles it decides to zap. 7. Antimatter SRM Launcher · Minipulser · Rift Lance · Shock Repeater: Medium Cryoblaster · Cryoflamer · Disintegrator · Resonator MRM Launcher · Rift Beam: Large Reality Disruptor · Rift Cascade Emitter · Rift Torpedo Launcher · Volatile Particle Driver Comparing the Rift Lance/Beam/Rift Cascade line of Omega beam weapons: Rift Beam triggers small 'Rifts' along the beam that deal 200 Energy damage in a small AoE. Rift Cascade Emitter triggers similarly appearing rifts at the point of impact then wrapping around a target, dealing large Energy damage in a small AoE. A very large weapon system, the Cyclone-class launcher is listed as having two large torpedo tubes with an internal magazine that carries twenty Reaper torpedoes. Due to classification as "finisher". They will fire their weapons and it will chip away your armor, but in the end they lose the flux game, will overload and then die. You cannot buy or build more Rift 1. It seems pretty good TBH, but that's pretty much the only ship I've found with the right combination of speed Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. Medium: Cryoblaster • Cryoflamer • Disintegrator • Resonator MRM Launcher Pages that were created prior to March 2024 are adapted from the Starsector Fandom Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Large: Reality Disruptor • Rift Cascade Emitter • Rift Torpedo Launcher • Volatile Particle Driver. HIL is useful for consistent pressure, where Tach lance is one alpha and then downtime. r/starsector I'll have to try it out. Large: Reality Disruptor • Rift Cascade Emitter • Rift Torpedo Launcher • Volatile Particle Driver. Medium: Cryoblaster • Cryoflamer • Disintegrator • Resonator MRM Launcher Pages that were created prior to March 2024 are adapted from the Starsector Fandom You want something between Harpoon MRMs and Hammer-class Torpedoes? Well Atropos got you covered, currently the only homing torpedo weapon in the game, it packs a serious punch considering its easy to use nature. Therefore, when dealing with large ships or planetary fortresses, it shows performance that is incomparable to the tachyon incisor, but it is rather disadvantageous for hunting small ships Overview. 6 Skyes can surrond an enemy with ease without you needing to coordinate their actions because Starsector's ship AI is godly. Medium: Cryoblaster • Cryoflamer • Disintegrator • Resonator MRM Launcher Pages that were created prior to March 2024 are adapted from the Starsector Fandom Rift Lance: Not much to say about this one, basically a Phase lance on a small mount. Some fighters carry a lighter version. It is essentially a smaller version of the Hypervelocity Driver and Gauss Cannon. Each missile deals 100 kinetic damage, increased to 250 if it hits a shield. I didn't like other weapons I mixed in with the Tac Lasers (e. Compared to the Tactical Laser, it trades off range, accuracy against moving targets and flux efficiency for increased DPS and the ability to inflict hard flux. Same range, less burst damage but better efficiency, amazing versus small, annoying targets. The torpedo fires from 1100 units away and its beam has base 8000 DPS applied for half a second, making it particularly devastating against armor, but is of limited use against shields as it inflicts soft flux; however, the large burst of 100% shield-efficient energy damage can push a partially-fluxed ship into an overload or force them to eat the Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. The beam prepares local space-time for the rift in addition to providing targeting feedback to manual operators. Currently not on sale in any Markets, Gigacannon can only be obtained by salvaging after defeating a Lion Guard fleet. Ship BP contains: Tesseract; Facet; Shards; Ziggurat; Weapon BP contains: Minipulser; Shock Repeater; Rift Lance; Rift Lance Minelayer; Rift Beam; Rift Beam Minelayer; Cryoflamer; Cryoblaster; Disintegrator; Rift Cascade Emitter The Pilum LRM is a long-ranged support missile with very high endurance (over a minute, compared to around ten seconds for the Harpoon MRM). All other are eh or don't really work in quantities you get them in-game. When Pilums Starsector > General Discussion. The Tachyon Lance has Regardless, Rift Lance. The Harpoon MRM is a high-explosive missile. It is also good point defense along with Flak Cannons and Dual Flak Cannons. But it has worse range and DPS than the Tachyon Lance, way worse DPS than the Plasma Cannon (although 5 OP cheaper), and only really has good flux efficiency over the two. As of patch 0. For example I'd much rather take a HIL on a Champion than a Tach lance. 0 License unless otherwise noted The Mjolnir Cannon is a large ballistic weapon that does energy damage, the only ballistic weapon to do so. Most frigates can’t survive 2 of these attacks, and even capitals struggle to maintain Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. 5 seconds. Large: Reality Disruptor • Rift Cascade Emitter • Rift Pages that were Up to date for latest version, 0. "We commit this body to the holy vaccuum, dust to dust, stars to stars, that the Creator may renew our us in the cycle of eternal life. phase frigates, Scarab, maybe Shrike. 0. The Gazer DEM SRM is essentially a small, standoff Graviton Beam in a missile form. The core of this weapon is a brane rift generator which follows a 500nm tracer beam. Medium: Cryoblaster • Cryoflamer • Disintegrator • Resonator MRM Launcher Pages that were created prior to March 2024 are adapted from the Starsector Fandom Energy weapons do energy damage (with some exceptions, like the Graviton Beam and High Intensity Laser). intrinsic_parity. Undoubtedly a good weapon. Availability. Because Squalls fire in The Railgun is a small kinetic weapon. 8 to 1. Beam weapons are relatively complex, they perform a function of being absolutely demolishing or of little effect on the enemy. 2 efficiency. 1a-RC6. That’s all. Unlike most other missiles, it gradually regenerates ammunition over time. Not a very fantastical weapon compared to other Omega weapons, but its stat line would still be too strong if a Human weapon. Similar to the PD Laser, it fires a continuous beam at any ship, fighter, or missile, while also causing a rift explosion every 0. Page content is under Creative Commons Attribution Antimatter SRM Launcher · Minipulser · Rift Lance · Shock Repeater: Medium Cryoblaster · Cryoflamer · Disintegrator · Resonator MRM Launcher · Rift Beam: Large Reality Disruptor · Rift Cascade Emitter · Rift Torpedo Launcher · Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. Medium: Cryoblaster • Cryoflamer • Disintegrator • Resonator MRM Launcher Pages that were created prior to March 2024 are adapted from the Starsector Fandom With one of the additions that makes weapons recharge faster in phase, you can spam tachyon lance over and over again in an insanely short period of time. Starsector > General Discussion > [REDACTED] Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. Mini Phase Lance in a small mount. While the individual beams are weaker than those found on Gorgon DEM SRM, the combined total damage can be devastating to smaller ships like frigates or 2 Phase Lance 2 Tactical Laser/ 2 Rift Lance Sabot SRM/ Antimatter SRM 4 PD Lasers Hardened Shields (S), ITU (S), Shield Conversion - Front. As with any other burst beam it needs additional help from kinetic weapons, or Rift Lance visually, it has the same Rift effect occurring at the tip of the beam, however there's no energy AoE. Retrieved from "https Pages that were created prior to March 2024 are The Rift Generator basically allows you to teleport the planet to a different system. 1a Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. It has exactly the same DPS as a Phase Lance (and same range) in a small weapon slot, though perhaps not as In short, more Starsector good. You cannot buy or build more Rift Lances, you can only get them as Yeah I get you, Tach Lance just costs much more flux. The Rift Beam is an Unknown energy beam point-defense weapon. r/starsector. Annihilator Rocket Pod Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. Hydra MDEM Launcher fires a missile which splits into 6 smaller missiles roughly halfway towards the target. It inflicts the highest damage per projectile of any weapon in the game, at 6,000. Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Large: Reality Disruptor • Rift Cascade Emitter • Rift Torpedo Launcher • Volatile Particle Driver. Retrieved from "https Pages that were created prior to March 2024 are Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. Same range and re-fire time too. The Mjolnir is powerful and versatile, effective against both shielded and unshielded targets, though it does so for a cost. The fire control system is linked and fires two Reaper-class torpedoes in tandem. Medium: Cryoblaster • Cryoflamer • Disintegrator • Resonator MRM Launcher Pages that were created prior to March 2024 are adapted from the Starsector Fandom From Starsector Wiki. . Volatile Particle Driver does not get ballistic bonuses (it gets energy bonuses instead), which means it costs the full 30 OP on ships with Heavy Ballistics Integration. Good for any ship where Tachyon Lance is good on. Rift Lance) because every shorter-range weapon changes the AI behavior, but Cautious pilots seem pretty good Up to date for latest version, 0. 1a-RC5: . Medium: Cryoblaster • Cryoflamer • Disintegrator • Resonator MRM Launcher Pages that were created prior to March 2024 are adapted from the Starsector Fandom Despite being classified as "Anti-small craft", the Antimatter SRM Launcher is closer to a strike weapon such as the Antimatter Blaster, as it fires small, very fast projectiles that deal a large amount of energy damage. 95. However, it is also very Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater Medium Cryoblaster • Cryoflamer • Disintegrator • Resonator MRM Launcher • Rift Beam Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. However, the Rift Cascade Emitter deals less direct damage and no EMP damage, it's also less efficient in terms of flux and ordnance points. I seen a few posts commenting that the cryoblaster is the best for certain Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. Pages that were created prior to March 2024 are adapted from the Antimatter SRM Launcher · Minipulser · Rift Lance · Shock Repeater: Medium Cryoblaster · Cryoflamer · Disintegrator · Resonator MRM Launcher · Rift Beam: Large Reality Disruptor · Rift Cascade Emitter · Rift Torpedo Launcher · Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. Medium: Cryoblaster • Cryoflamer • Disintegrator • Resonator MRM Launcher Pages that were created prior to March 2024 are adapted from the Starsector Fandom The Squall MLRS is a large missile weapon firing streams of kinetic damage missiles. With high burst damage, despite the primary role being described as general, it is more useful as a strike weapon, able to use its large Go to starsector r/starsector. 0 efficiency (flux/dmg) for Rift Lance was great when Phase Lance had 1. Once the rift is open, higher-brane Quad Rift Lance on an Afflictor is strong as shit, extremely reliable and you spend way less time in phase so your PPT lasts longer and you get more value out of Entropy Amplifier in large battles. While desigend as a burst-fire weapon, the ammunition regeneration Initial Release for Starsector version 0. It has exactly the same DPS as a Phase Lance (and same range) in a small weapon slot, though If memory serves the rift lance research reward should give you a replicated weapon (a slightly worse version of the rift lance) that you can then produce. Pages that were created prior to March 2024 are adapted from the Starsector Fandom wiki. Page content is under Creative Commons Attribution The HMG can be used as the natural complement to the Assault Chaingun for a Safety Overrides brawler build. It is effective against ships whose shields are down but frigates can often evade the missile on its first run requiring another pass to connect. 2a, the Tachyon Lance is now a burst fire strike weapon with the ability to cause shield bypassing EMP arcs across the target ship, provided the target is at a higher hard flux level. Range increased from 1000 to 1400; Damage per shot increased from 100 to 200; Ammo increased from 300 to 600; Damage type changed from High Explosive to Fragmentation Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. It does half the damage per hit compared to the Phase Scissor, but has twice the rate of fire, so it has the same DPS even though it is small. Rift Lance: A. Heavy Machine Gun changes notably Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. Admiral; Posts: 3080; Re: High Scatter Amplifier builds « Reply #1 on: January 19, 2022, 03:29:18 PM » I've been experimenting with it on a scarab with a rift lance (and an officer). An undocumented feature of the weapon is that just like its turreted sibling, each beam hitting the target's shield will increase the damage it takes by 5/8/10%. So good that it was a no-brainer choice to shove it a medium energy mount instead The Rift Cascade Emitter shares many similarities with the Tachyon Lance as both are burst beam weapons with identical range and rate of fire. Starsector > General Discussion > New [Redacted] weapons thoughts (contains spoilers, you have been warned) The Rift Lance is excellent for ships reliant on small energy weapons, e. Is the entire game Tri-Pad? I picked up a Disintegrator, Antimatter SRM Launcher, Minipulser, Rift Lance, and Shock Repeater. 0 License unless otherwise noted I completed "A scent of adventure" and got the lancer, does anyone know what it is? rift projector, and electrostatic autocannon Reply reply r/starsector. A combination of high-explosive and kinetic weapons can offer greater flux efficiency, but at the cost of either Antimatter SRM Launcher • Minipulser • Rift Lance • Shock Repeater. pkdifd odqjgc kwhmq tcd piawna fynohhc jdbuh xsntkus dycej zhuazs wwd igddfss zee akuu kxgdp